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Hired

Cloud Architect - Hired

Department
Engineering
Job Type / Location
remote
Experience Required
2+ years
Posted On

Key Responsibilities

  • Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  • Leverage O3DE tools, including Atom Renderer, Component Entity System, Gems, and Asset Processor, to create high-fidelity environments.
  • Collaborate with teams to transform conceptual ideas into AI training workflows and scenarios.
  • Develop and implement data pipelines to generate high-quality synthetic data for AI model training.
  • Participate in code reviews, optimize performance, and ensure software quality.

Requirements

  • Strong expertise in Open 3D Engine (O3DE), including Component Entity System, Atom Renderer, and Physics Simulations.
  • Proficiency in Python and C++ programming languages.
  • Experience with game development, AI training, and data generation.
  • Familiarity with AWS and cloud-based infrastructure.
  • Excellent problem-solving skills with ability to work independently and as part of a team.

View Assessment Process

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