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Epic Games

Senior Technical Artist, Tools

Department
Engineering
Job Type / Location
Cary
Experience Required
5+ years
Posted On

What We Do

Push your artistic talent to the limit on a team creating an immersive, constantly evolving virtual world. Build next-generation games and experiences with Epic Games. We are a team of talented, passionate, and creative developers dedicated to building and supporting the best user experience for all players. Our team is seeking a highly skilled and experienced Senior Technical Artist to focus on developing tools and workflows to streamline our art production pipeline.

What You'll Do

As a Senior Technical Artist, Tools, you will be responsible for designing, implementing, and maintaining tools that enhance the efficiency and quality of our art creation process. You will work closely with artists, engineers, and designers to identify pain points, develop innovative solutions, and ensure that our art pipeline is robust, scalable, and user-friendly.

In this role, you'll specifically

  • Design, develop, and maintain tools and scripts to improve art content creation workflows within various DCC applications (e.g., Maya, Blender, Houdini, MotionBuilder).
  • Collaborate with artists and engineers to identify pipeline bottlenecks and develop innovative solutions.
  • Create and maintain documentation for tools and workflows, ensuring clarity and ease of use for artists.
  • Provide technical support and training to artists on new tools and processes.
  • Optimize art content and pipelines for performance and efficiency across multiple platforms.
  • Stay up-to-date with industry best practices and emerging technologies related to art tools and pipelines.
  • Participate in code reviews and contribute to the overall quality and stability of our toolset.
  • Integrate tools with project management software (e.g. Shotgrid, Jira).

What We're Looking For

  • Proven experience as a Technical Artist or Tools Engineer in the game development industry.
  • Strong proficiency in Python and experience with UI frameworks like PySide or PyQt.
  • Familiarity with C++ is a plus.
  • Deep understanding of art production pipelines and workflows for various content types (e.g., modeling, texturing, animation, rigging).
  • Extensive experience with at least one major DCC application (Maya, Blender, Houdini, MotionBuilder) and its API.
  • Experience with shading languages, real-time rendering, and game engines is a plus.
  • Excellent problem-solving skills and the ability to work independently and as part of a team.
  • Strong communication and interpersonal skills, with the ability to convey technical information to non-technical audiences.
  • A passion for video games and a desire to contribute to the creation of high-quality interactive experiences.
  • You’re a learner, and are always looking for ways to improve yourself and your team.
  • You’re a team player, and understand that success is a team effort.

View Assessment Process

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