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Anthropic

Software Engineer, Claude Design

Department
Design
Job Type / Location
San Francisco, WA
Experience Required
8+ years
Posted On

About Anthropic

Anthropic’s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.

About the role

At Anthropic, we're building AI systems that are safe, beneficial, and transformative. Our mission is to develop AI that benefits humanity, and we believe the most powerful capabilities emerge when we thoughtfully bridge the gap between research breakthroughs and real-world applications.

Claude Design is the newest product from Anthropic Labs, the internal accelerator behind Claude Code and MCP. It lets anyone collaborate with Claude to create polished visual work: interactive prototypes, product mockups, slides, one-pagers, and marketing collateral. Start from a prompt, an image, or your own codebase, and Claude builds a first version that you refine through conversation, inline comments, direct edits, and live adjustment controls, then hand off to Claude Code to build for real. We launched in research preview in April 2026, and the product is new enough that the engineers who join now will define what it becomes.

We're looking for Software Engineers to help build and shape Claude Design. This is a craft-heavy, frontend-leaning role: you'll create the canvas, real-time editing, design-system inference, and AI-driven generation experiences that make AI-generated design feel like a tool people reach for first– not a demo. You'll work at the intersection of cutting-edge research and real-world application, rapidly building and testing new experiences, partnering directly with researchers and users, and helping to generate the crucial insights that shape where the product goes next.

Responsibilities

Build and ship Claude Design's core surfaces (the design canvas, real-time editing, inline comments, and the live adjustment controls Claude generates), shipping early and often to maximize learning

Collaborate closely with research teams to turn frontier vision and generation capabilities into intuitive, high-craft design experiences

Work directly with designers, internal test users, and external partners to gather feedback, iterate quickly, and validate (or invalidate) product concepts

Set technical direction for the hardest frontend problems: editor and canvas architecture, real-time collaboration, design-system inference, rich import/export, and performance as the product scales

Design and run experiments to test product hypotheses, from prototype tests with users to evaluations of generation quality, balancing creative exploration with rigorous measurement

Own the quality bar for how the product looks and feels, treating latency, responsiveness, and reliability as first-class con

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